Trinity to be released first week of December
Filed under: Sci-Fi, EVE Online, Culture, Expansions, MMO Industry, Patches We got an official release date for EVE Online's next expansion, Trinity, at the FanFest over the weekend. If you're an EVE...
View ArticleIt's Sunday and the Second Life grid is behaving badly [Updated]
Filed under: Bugs, News Items, Second LifeWe shouldn't be surprised really, but after a few good weeks of shopping, rezzing, teleporting, sending money, group IMs and the rest, many of Second Life's In...
View ArticleSecond Life median concurrency declines as bots/campers progressively purged
Filed under: Economy, News Items, Opinion, Second Life, Virtual Worlds While running some routine analyses of the user concurrency figures for Second Life from 2006 to the present, we noticed some...
View ArticleSecond Life user-concurrency spends year in slow decline
Filed under: EverQuest, Business Models, Opinion, Second Life, Virtual Worlds Back in March this year, Second Life was closing in on Everquest in terms of peak popularity. Everquest itself peaked at...
View ArticleMapleStory hits more than 136,000 concurrent players
Filed under: Fantasy, MapleStory, Events (Real-World), News Items, Free-to-Play Concurrent users are one of those interesting things to track in MMOs -- while they're mostly an indication of how robust...
View ArticleLeague of Legends boasts 15 million registered players
Filed under: Fantasy, Business Models, MMO Industry, News Items, Free-to-Play League of Legends has officially surpassed the 15 million player plateau. That means it's time for a smattering of silly...
View ArticleWorld of Tanks tops its own Guinness World Record
Filed under: MMO Industry, War, Free-to-Play, World of Tanks If your hard-won Guinness World Record has to be beaten one day, it's best that you do it yourself. That seems like Wargaming.net's...
View ArticleDungeon Fighter Online counts over 3 million concurrent Chinese users
Filed under: Culture, MMO Industry, News Items, Free-to-Play, Dungeon Fighter Online Concurrency is a big deal for most MMOs. Total numbers of accounts and subscribers might tell you how many people...
View ArticleLeague of Legends hits the five million concurrency mark
Filed under: Fantasy, MMO Industry, Free-to-Play, MOBA, League of Legends League of Legends is a runaway success train with no brakes and millions of passengers, it seems. Riot Games announced that the...
View ArticleFinal Fantasy XIV dev talks new servers and access restrictions
Filed under: Fantasy, New Titles, News Items, Final Fantasy XIV, Subscription, MMORPG It's no secret that the long-awaited re-launch of Final Fantasy XIV hasn't gone very smoothly. In fact, the servers...
View ArticleBlade & Soul tops 1.5M concurrent users in China
Filed under: Betas, Fantasy, MMO Industry, Free-to-Play, Blade & Soul While we twiddle our thumbs in the West waiting for a game that might never come, Blade & Soul is stampeding across Asia...
View ArticleWorld of Tanks sets new concurrency record of 1.1 million tanks tanking
Filed under: Historical, Real-Life, MMO Industry, PvP, News Items, War, Free-to-Play, World of Tanks Wargaming.net's World of Tanks has again broken its own world record for player concurrency, hosting...
View ArticleRiot claims 27 million daily players for League of Legends
Filed under: Fantasy, MMO Industry, PvP, News Items, Free-to-Play, MOBA, League of Legends It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might...
View ArticleTrinity to be released first week of December
We got an official release date for EVE Online's next expansion, Trinity, at the FanFest over the weekend. If you're an EVE player, make sure to leave the first week of December open, because that's...
View ArticleIt's Sunday and the Second Life grid is behaving badly [Updated]
We shouldn't be surprised really, but after a few good weeks of shopping, rezzing, teleporting, sending money, group IMs and the rest, many of Second Life's In World Services are acting up. There are...
View ArticleSecond Life median concurrency declines as bots/campers progressively purged
While running some routine analyses of the user concurrency figures for Second Life from 2006 to the present, we noticed some interesting things. Median concurrency, one of the indicators we've...
View ArticleSecond Life user-concurrency spends year in slow decline
Back in March this year, Second Life was closing in on Everquest in terms of peak popularity. Everquest itself peaked at approximately 90,000 concurrent users during its most popular period and Second...
View ArticleMapleStory hits more than 136,000 concurrent players
Concurrent users are one of those interesting things to track in MMOs -- while they're mostly an indication of how robust the hardware supporting the servers happens to be, they're also a decent look...
View ArticleLeague of Legends boasts 15 million registered players
League of Legends has officially surpassed the 15 million player plateau. That means it's time for a smattering of silly stats from the marketing department to help illustrate just how large that...
View ArticleWorld of Tanks tops its own Guinness World Record
If your hard-won Guinness World Record has to be beaten one day, it's best that you do it yourself. That seems like Wargaming.net's philosophy, as the studio just announced that it's already broken...
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